AI Insights · Timothy · July 2025
Top Casual Games Performance in Oceania Q2 2025
Explore the performance of the top five casual games on a unified platform in Oceania during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the casual gaming landscape in Oceania saw significant activity across a unified platform, encompassing both iOS and Android. Here's a closer look at the performance of the top five casual games, based on data from Sensor Tower.
Royal Kingdom from Dream Games demonstrated a steady rise in weekly revenue, peaking at approximately $165.8K in mid-June. Weekly downloads saw a notable increase early in the quarter, reaching around 31.6K by the end of May, while weekly active users grew from 168.5K to 243.7K by the end of June.
Township by Playrix experienced fluctuations in weekly revenue, starting at $268.5K and ending at $266.1K. Downloads remained relatively stable, hovering around 20K, while active users decreased from 196.8K to 174.7K.
Offline Games - No Wifi Games by Moreno Maio saw modest weekly revenue, fluctuating slightly but maintaining a range of $1K. Downloads peaked at 26.5K in the final week of June, and active users increased from 215.9K to 265.8K.
Subway Surfers from Sybo Games ApS reported weekly revenue with minor fluctuations, ending at $2.2K. Downloads peaked at 21.2K, while active users grew from 221.9K to 319.9K over the quarter.
Lastly, Gossip Harbor®: Merge & Story by Microfun Limited showed a strong performance with weekly revenue increasing to $326.6K by the end of June. Downloads surged to 31.3K, and active users rose from 187.4K to 291.3K.
For more detailed insights and data, visit Sensor Tower.